Mar 27, 2006, 07:40 PM // 19:40
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#21
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I thought it was rubbish. Absolute rubbish, but since I have nothing better to do I'll still play it anyway and hope the next one is better.
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Mar 27, 2006, 08:09 PM // 20:09
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#22
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Suprisingly what I especially liked was... that the in-game community suddenly sounded so fresh, so motivated, so happy
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Mar 27, 2006, 08:19 PM // 20:19
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#23
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Likes... simple. That sense of newness is back.
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Mar 27, 2006, 08:37 PM // 20:37
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#24
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Pre-Searing Cadet
Join Date: Mar 2006
Profession: R/Me
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Factions Preview Event Impressions
Hey everyone, I posted up a quick Impressions article in regards to this past weekend's GWFPE. I've included over 60 images and six in-game movies if you want to take a look.
Thanks!
http://www.gamingnext.com/2006/03/26...t-impressions/
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Mar 27, 2006, 09:04 PM // 21:04
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#25
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Academy Page
Join Date: Jan 2006
Guild: Deathspawn Elite
Profession: Mo/N
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very dissappointed
After all the hype and such, we get handed a preview wekend. Dun Dun Dun!
Has anyone ever been to the movies and seen a teaser/trailer? Sure you have. Your like "Oh dang I'm gonna go see that movie" then you find out that the trailer was the best part of the movie. Hence the term; teaser!
Although the visual aspect of the FPE was nicely done(maybe add some light or an oasis to the petrified forest), the gameplay left alot to be desired.
Waiting 20 minutes for an opposing party to join in Luxon RA missions; just what I want to spend my time doing
Get into an alliance battle just to have 1/3 or more of your team bail(Spies; I think is the term being used). Something will definately have to be done about that
Alliance control of key areas to all alliances of that faction
Starting skill bars not very effective
I personally just didn't like any aspect of the whole weekend.The whole pvP side of things was way to random. It purely came down to who had the best luck of the draw. Absolutely no skill involved in determining who won a battle. Just who didn't have half the team quit. The RPG/PVE aspect way to broken in storyline and will ulitmately be nothing more than, Gee I wish My faction allegiance had control of more of the map so I can continue to play this game.
I will ultimately have to buy GW:F just to have the skill choices to remain competetive in PvP yet I am not consoled in the fact that I think ANET just put their best foot forward and failed miserably.
I truly hope they spend this upcoming few weeks to iron out the major issues and then work on the minor ones. Over all it's a great idea(faction's and alliances) but it does'nt work. to many ways to exploit the balance issue.
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Mar 27, 2006, 09:26 PM // 21:26
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#26
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Likes:
The female Ritualist's breasts.
Oh, and the Kurzicks have really awesome hats.
Dislikes:
Well, I only had like, ten minutes to try it out... so, all I got to see was ritualist titties. So I'm not too sure what the bad things may be.
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Mar 27, 2006, 09:28 PM // 21:28
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#27
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Cjlr
Likes:
The female Ritualist's breasts.
Oh, and the Kurzicks have really awesome hats.
Dislikes:
Well, I only had like, ten minutes to try it out... so, all I got to see was ritualist titties. So I'm not too sure what the bad things may be.
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Well, if you're like me, you were disappointed with the Ritualist's Faces...
but then again, who was looking at their faces?
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Mar 27, 2006, 09:46 PM // 21:46
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#28
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Lion's Arch Merchant
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After a hiatus from GW, I participated in the FPE. Due to various personal matters, I didn't manage to play all that much. So I would be interested in what other people thought of Faction. Also, I figure that if the Devs are reading this, it might be good to give them a more coherent review from the
player-base.
Okay, so without further ado, here is my feedback from the preview... A couple of minor points about me (since this helps one understands where I am coming from...)
-- I am primarily a PvE / rpg player
-- If a game is good, we (my wife and I tend to get addicted...)
(side note: between my wife and I, we own 4 copies of GW and a copy of the collector's edition)
-- My own background is a SW engineer and a 3D graphics programmer at one point, so that tends to skew my view on things a bit...
THE GOOD
Overall, I really like the art and design of the new content. The asian theme is really well thought-out and the careful attention to detail in the graphics really pays off... Overall, the content is simply GORGEOUS.
I also think that the faction-based scheme is a good way to lend some drama to the story-line and an attempt to bring the PvP and PvE sides of the game together. It's too early to tell what would happen, but I do hope that it works out.
The new henchmen are great -- I am not quite sure what the devs did (it might be AI tweaks or just better skills), but they are ALOT more useful now.
Finally, I really want mentioned on the dance of the female ritualist. Although some people may feel differently about this, I find it simply marvelous -- it is an incredibly sensual dance. It fits in well with the
south-east Asian culture and the profession. Kudos to whoever at Anet that came up with this.
THE BAD
Overall, these are fairly minor details, however, I do hope that Anet could do something about it...
House zu Heltzer (capital of Kurzicks, sp?): the lighting here is really bad... There is a little too much of the interspersing of bright areas and shadowy areas -- it makes it quite difficult to see things. I had a difficult time to make out details in the town. Perhaps there should be torches maybe mirrors
that reflect light onto the important NPCs.
Need more immersive story telling: I feel that this was an issue with the Prophecy campaign and remains so with the faction. For example -- given that the two professions are new, there should be some story involved in explaining them.
(This maybe an erroneous feeling, as the real faction game may be taking care of this already) An example of what I was hoping for would be the little blurb that first introduced the Assassin class back in the exclusive... I was hoping for something like that in-game...
Overall, I like the game, and I will definitely buy at least one copy to try it out.
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Mar 27, 2006, 09:58 PM // 21:58
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#29
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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I only got to play for an hour this weekend, but from what I saw everything looks really nice. I know its just the beta, but I'm hoping when factions is released that they some how tie the story line with chapter 1 for people that have completed chapter 1. The beta just feels like a completely separate game to me. I mainly play pve and really didn't want to get too involved with a new character just to have to start over in a month.
Maybe I missed it or accidently skipped it, but I think that an introduction cut scene would have helped me get involved in playing the week end beta. I made a character, downloaded the files, and spawned in town with no story leading up to why I was even there. It felt as if I was missing the reason for factions. I guess Anet doesn't want to give to much away before release.
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Mar 27, 2006, 10:04 PM // 22:04
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#30
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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i <3'd everything. I played for the whole weekend. I know a lot of people don't like it, but I seem to like it for all of the reasons that they don't 0_o. I will definetely buy at least 1 copy of this game.
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Mar 27, 2006, 10:08 PM // 22:08
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#31
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Frost Gate Guardian
Join Date: Apr 2005
Location: Michigan
Profession: R/
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i loved it
Liked:
New skillz - first new skills since nov 04, im happy
New Armors - the shizzle
New Maps - dang perty
Killing hordes of Luxons ( LUXONS SUCK!!! )
Disliked:
TOO SHORT!!! - need more time to get used to the new skills!
ritulists - still lookin for thier purpose
och aye, it pownd
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Mar 27, 2006, 10:12 PM // 22:12
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#32
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Seeing as how both me and my wife play (it's our quality time together - lol), I have 1 pre-order copy and will be buying her a copy (or another pre-order) when it releases.
Until then, still have to finish Prophecies with her primary char.
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Mar 27, 2006, 11:18 PM // 23:18
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#33
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Europe
Guild: KiSS
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So, what do you think about Factions?
I played Factions for almost 3 whole hours with a A/Rt. And I honestly think it's crap.
I`m susupposed to play with an asian looking dude that runs like Quasimodo (the guy from Notre Dam), get a crab pet and fight giant turtles? Wasn't what I imagined about the PvE part.
I wanted to preoder the game before the event, but I think i wont do it afterall. I`ll wait and see how it turns out. I love Gw Prophecies, but this Faction stuff just ain't what i expected. But hey, it's just me.
What do you think?
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Mar 27, 2006, 11:40 PM // 23:40
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#34
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Personally, I enjoyed it, especially the alliance battles, though I think ANet needs to make MM's a little less overpowering for them.
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Mar 27, 2006, 11:43 PM // 23:43
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#35
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Krytan Explorer
Join Date: Jan 2006
Guild: [TEW]
Profession: N/
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Liked:
12v12 Random as a mm with the dragon (best quote was hearing a guy say that its a bad day when you don't even notice your under attack til you see a dragon, twenty minions, and a scary looking guy running past your corpse)!
The siege missions (played it as Kurzick, no wait times since all the lazy people went to the easy to reach Luxon side)
The factions (RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE Luxons!), although I ended up with 10k on each side just to make sure :P
THE FLESH FECKING GOLEM! He was rocking! Bought it with balth fact, can't wait to play with him again! lvl 28 max, well worth it to see tanks get the beat down. PWNED! Pure and simple.
Dislikes:
MM armor bonus is silly. I'm not a tank, I'm a caster! (OTOH, I like it way better than the malus to holy damage, so whatever :P)
The lack of different graphics for Vamp horrors
The lack of different graphics for Vamp horrors
The lack of different graphics for Vamp horrors
The lack of different graphics for Vamp horrors
The lack of different graphics for Vamp horrors
The lack of different graphics for Vamp horrors
The worry that my guild will have to buy a place in a mega alliance just to not suck.
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Mar 27, 2006, 11:53 PM // 23:53
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#36
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: leather rebels
Profession: R/Me
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bottom line
one of the reason for preview, is to help drum up money now, to finish it.
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Mar 28, 2006, 12:26 AM // 00:26
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#38
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Frost Gate Guardian
Join Date: Jun 2005
Profession: N/Mo
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Liked:
- Alliance battles were a lot of fun, and reminded me of SW Battlefront and other similar games. I especially enjoyed being able to jump right in and play, again similar to more traditional team-based online games.
- Ritualist is a very deep profession which I thoroughly enjoyed playing, and the possibilites are exciting.
- Tigers and the new Beast Mastery skills are awesome.
- Jeremy Soule's new music is beautiful and inspiring.
Disliked:
- The faces of the female characters were disappointing, as many of them looked to be having a breathing problem with their mouth's hanging open.
- The Assassin has chicken-legs.
- The ease of being able to, and frequency of players who quit in Alliance battles and competitive missions.
One final note... maybe it was just bad timing or the nature of the weekend event attracting so many players, but I encountered a lot of really nasty and rude people ingame, especially during my time over in Kurzick's territory. My biggest concern with this is whether the nature of the ingame war and the need to choose a faction is going to encourage this kind of behavior amongst the players or not. If so, it could make the game world a pretty unwelcoming place to spend one's recreation time.
Last edited by Kali Ma; Mar 28, 2006 at 12:55 AM // 00:55..
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Mar 28, 2006, 12:47 AM // 00:47
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#39
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Academy Page
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Quote:
Originally Posted by Fantus
- RA type 12x12 arena. *brrrr.. leavers*
- the anorexic design of the Assassins (everytime I look at one, I want to donate them something to eat); also the way they run is STILL retarded.
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True that, i hate the random 12v12, no communication what so ever, people running all over the place, no sense of tactical goals. it was so horrible.
Before the other weekend awhile back, i had been really psyched about playing an assasin, but the anorexic look really bugs me, i'll stick with ritualist thank you
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Mar 28, 2006, 12:51 AM // 00:51
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#40
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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yea, i met an abnormally amount of rude people, reminded me of runescape *shudder* bad enough i gotta keep max filter up after my parents came in my room last time, but i mean sheesh talking about spelling around the filter, and even when they didnt spell around it they used words, like scientific ones, that no ones uses but everyone knows what they mean
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